Bos Wars Scripting API: Index
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LUA Index
AI
Config
Editor
Game
Magic
Map Presentation
Map Setup
Limits
SaveGame
Sound
Triggers
UI
UnitType
- AStarFixedUnitCrossingCost
- AStarKnowUnseenTerrain
- AStarMovingUnitCrossingCost
- AStarUnknownTerrainCost
- ActionDefeat
- ActionDraw
- ActionSetTimer
- ActionStartTimer
- ActionStopTimer
- ActionVictory
- AddMessage
- AddObjective
- AddTrigger
- AiAttackWithForce
- AiCheckForce
- AiDebug
- AiDebugPlayer
- AiForce
- AiForceRole
- AiNeed
- AiPlayer
- AiSet
- AiSleep
- AiState
- AiTypes
- AiWait
- AiWaitForce
- AlliedUnitRecyclingEfficiency
- CColor
- CFontColor
- CFontColor.Colors
- CFontColor.Get
- CFontColor.New
- CGraphic
- CGraphic.Free
- CGraphic.Load
- CGraphic.New
- CGraphic.Resize
- CResourceInfo
- CResourceInfo.G
- CResourceInfo.IconFrame
- CResourceInfo.IconX
- CResourceInfo.IconY
- CResourceInfo.TextX
- CResourceInfo.TextY
- CenterMap
- ChangeUnitsOwner
- CreateUnit
- DefineAiHelper
- DefineAiPlayer
- DefineAiType
- DefineAllow
- DefineAnimations
- DefineBurningBuilding
- DefineButton
- DefineButtonStyle
- DefineConstruction
- DefineCursor
- DefineDecorations
- DefineDefaultResourceNames
- DefineGameSounds
- DefineMapOption
- DefineMapSetup
- DefineMissileType
- DefinePlayerColorIndex
- DefinePlayerColors
- DefinePlayerTypes
- DefineSpell
- DefineSprites
- DefineUnitAllow
- DefineUnitType
- DefineVariables
- DefineViewports
- Diplomacy
- Editor
- Editor.Running
- Editor.ShowTerrainFlags
- Editor.StartUnit
- Editor.TileSelectedPatch
- Editor.UnitTypes
- EditorCommandLine
- EditorEditing
- EditorNotRunning
- EditorSaveMap
- EditorStarted
- EnemyUnitRecyclingEfficiency
- EnergyCost
- GetCurrentLuaPath
- GetEffectsVolume
- GetLocalPlayerName
- GetMapOption
- GetMusicVolume
- GetNumOpponents
- GetNumUnitsAt
- GetTimer
- GetUnitVariable
- GetVideoFullScreen
- GetVideoResolution
- Group
- HandleCommandKey
- IfNearUnit
- IfRescuedNearUnit
- IsEffectsEnabled
- IsMusicEnabled
- KillUnit
- KillUnitAt
- LibraryPath
- ListDirectory
- ListDirsInDirectory
- ListFilesInDirectory
- Log
- MagmaCost
- MakeSound
- MakeSoundGroup
- MapSound
- MaxCosts
- MaxFontColors
- Missile
- MoveUnit
- NewColors
- PlayFile
- PlayMusic
- PlaySound
- PlaySoundFile
- Player
- Preference
- Preference.ShowAttackRange
- Preference.ShowOrders
- Preference.ShowReactionRange
- Preference.ShowSightRange
- PresentMap
- ReplayLog
- RevealMap
- RightButtonAttacks
- RightButtonMoves
- SaveGame
- SavePreferences
- Selection
- SetAiType
- SetAllPlayersBuildingLimit
- SetAllPlayersTotalUnitLimit
- SetAllPlayersUnitLimit
- SetBuildingCapture
- SetChannelStereo
- SetChannelVolume
- SetClickMissile
- SetDamageMissile
- SetDiplomacy
- SetDoubleClickDelay
- SetEditorPatchIcon
- SetEditorSelectIcon
- SetEditorStartUnit
- SetEditorUnitsIcon
- SetEffectsEnabled
- SetEffectsVolume
- SetFogOfWar
- SetFogOfWarGraphics
- SetGameCursor
- SetGamePaused
- SetGlobalSoundRange
- SetGodMode
- SetGrabMouse
- SetGroupId
- SetGroupKeys
- SetHeightMap
- SetHoldClickDelay
- SetKeyScroll
- SetLeaveStops
- SetLocalPlayerName
- SetMapMiniImage
- SetMaxOpenGLTexture
- SetMaxSelectable
- SetMinimapTerrain
- SetMouseScroll
- SetMouseScrollSpeedControl
- SetMouseScrollSpeedDefault
- SetMusicEnabled
- SetMusicVolume
- SetObjectives
- SetResourcesHeld
- SetSharedVision
- SetSoundRange
- SetSpeedBuild
- SetSpeedTrain
- SetSpeeds
- SetStartView
- SetTile
- SetTileMap
- SetTitleScreens
- SetUnitVariable
- SetVideoFullScreen
- SetVideoResolution
- SharedVision
- SlotUsage
- SoundForName
- StartEditor
- StartPatchEditor
- StopAllChannels
- StopChannel
- StopMusic
- StratagusMap
- SyncRand
- UI
- UI.ButtonPanel.ShowCommandKey
- UI.Resources
- UI.ReverseFontColor
- Unit
- frame_numbers
- preferences
- text_formatting
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(c) 2002-2007 by
The Bos Wars Project