Bos Wars Scripting API: Map Presentation
Bos Wars
FAQ
PREV
NEXT
LUA Index
PresentMap
DefinePlayerTypes
SetMapMiniImage
DefineMapSetup
GetMapOption
DefineMapOption
Intro - Introduction to functions to present maps
A map is defined in 2 steps:
- First the presentation step which tells what the map will be
alike. The presentation step is used before starting a game and allows
the player to select the map he wants.
- The setup step builds the map when starting a game. At that stage
the needed tilesets and the whole map are loaded into the engine.
This page documents map presentation functions.
PresentMap(description, numplayers, mapwidth, mapheight, mapuid)
- description
- A textual description of the map that can be displayed to the user.
- numplayers
- The maximum number of players for this map.
- mapwidth and mapheight
- The sizes of the map.
- mapuid
- Random number to distinguish maps with the same file name. Be sure to change
this number when changing the map.
Example
PresentMap("Doom World", 4, 64, 64)
SetMapMiniImage(mapimage)
Set a small image of the map to display when the user previews the map.
- mapimage
-
Path to the file with the graphic.
Note: This is for the new map format. Not implemented yet.
Example
SetMiniImage("doomworld/doomworld.png")
DefinePlayerTypes(player1, player2, ...)
Define the number of players and their type on the map. Possible values for player type are:
- "neutral"
- "nobody"
- "computer"
- "person"
- "rescue-passive"
- "rescue-active"
Example
DefinePlayerTypes("person", "person")
DefineMapSetup(luafile)
Define the map setup file that will be loaded if the player starts a game with this map.
Example
DefineMapSetup("doomworld/doomworld.map")
GetMapOption(name)
Returns the value of the option.
A map can define configuration options. A player can modify those
options just before starting a game. For example: the tileset to use, game type,
number of opponents or the amount of resources on the map.
Note: This is for the new map format. Not implemented yet.
Example
tileset = GetMapOption("tileset")
DefineMapOption(name, {possible-values})
- name
- Name of the option.
- possible-values
- List of values the player can select. The first value is the default value.
Note: This is for the new map format. Not implemented yet.
Example
DefineMapOption("Resources", {"Map default", "Low", "Medium", "High"})
DefineMapOption("Difficulty", {"finger in the nose", "easy", "mission impossible"})
DefineMapOption("TileSet", {"desert", "winter", "forest"})
All trademarks and copyrights on this page are owned by their respective owners.
(c) 2002-2007 by the
Bos Wars Project