Bos Wars Scripting API: Map Presentation


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PresentMap DefinePlayerTypes SetMapMiniImage DefineMapSetup GetMapOption DefineMapOption

Intro - Introduction to functions to present maps

A map is defined in 2 steps:

This page documents map presentation functions.

PresentMap(description, numplayers, mapwidth, mapheight, mapuid)

description
A textual description of the map that can be displayed to the user.
numplayers
The maximum number of players for this map.
mapwidth and mapheight
The sizes of the map.
mapuid
Random number to distinguish maps with the same file name. Be sure to change this number when changing the map.

Example

PresentMap("Doom World", 4, 64, 64)

SetMapMiniImage(mapimage)

Set a small image of the map to display when the user previews the map.

mapimage
Path to the file with the graphic.

Note: This is for the new map format. Not implemented yet.

Example

SetMiniImage("doomworld/doomworld.png")

DefinePlayerTypes(player1, player2, ...)

Define the number of players and their type on the map. Possible values for player type are:

Example

DefinePlayerTypes("person", "person")

DefineMapSetup(luafile)

Define the map setup file that will be loaded if the player starts a game with this map.

Example

DefineMapSetup("doomworld/doomworld.map")

GetMapOption(name)

Returns the value of the option.

A map can define configuration options. A player can modify those options just before starting a game. For example: the tileset to use, game type, number of opponents or the amount of resources on the map.

Note: This is for the new map format. Not implemented yet.

Example

tileset = GetMapOption("tileset")

DefineMapOption(name, {possible-values})

name
Name of the option.
possible-values
List of values the player can select. The first value is the default value.

Note: This is for the new map format. Not implemented yet.

Example

DefineMapOption("Resources", {"Map default", "Low", "Medium", "High"})
DefineMapOption("Difficulty", {"finger in the nose", "easy", "mission impossible"})
DefineMapOption("TileSet", {"desert", "winter", "forest"})

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