Bos Wars


What is Bos Wars?

Bos Wars is a futuristic real time strategy game (RTS). In a RTS game, the player has to combat it's enemies while running his war economy. Everything runs in so-called real-time, in opposition to turn-based games where the player always has to wait for his turn. The trick is to balance the effort put into building the economy and building an army to defend and attack the enemies.

Bos Wars has a dynamic rate based economy. Energy is produced by power plants and magma gets pumped from hot spots. Buildings and mobile units are also built at a continuous rate. Control of larger parts of the map creates the potential to increase your economy throughput. Holding key points like roads and passages allow for different strategies.

It is possible to play against human opponents over LAN, internet, or against the computer. It successfully runs under Linux, MS Windows, BSD, and Mac OS X.

Bos Wars aims to create a completely original and fun open source RTS game.

The newest version of Bos Wars can always be found at http://www.boswars.org.

Installation

Read the installation documentation for installing and building Bos Wars.

Development

Read development.html if you want to help out with Bos Wars development

Documentation on the scripting language (Lua) can be found at http://www.lua.org/manual/5.1/. To configure the game, the engine extends Lua with its scripting API.

The changes done in the Bos Wars project are listed in the file CHANGELOG.

Problems and contact

If you have problems compiling, installing or playing Bos Wars, read faq.html. Please report bugs on our bug tracker.

You can contact us via the website, wiki or on IRC.

Copyrights

This work, Bos Wars, is copyrighted in 2004-2013 by Tina Petersen Jensen, Francois Beerten and many others.

Read the file COPYRIGHT.txt for the detailed copyright notice.


(C) Copyright 1998-2008 by The Bos Wars Project under the GNU General Public License.
All trademarks and copyrights on this page are owned by their respective owners.