Bos Wars has a dynamic rate based economy. Energy is produced by power plants and magma gets pumped from hot spots. Buildings and mobile units are also built at a continuous rate. Control of larger parts of the map creates the potential to increase your economy throughput. Holding key points like roads and passages allow for different strategies.
It is possible to play against human opponents over LAN, internet, or against the computer. It successfully runs under Linux, MS Windows, BSD, and Mac OS X.
Bos Wars aims to create a completely original and fun open source RTS game.
The newest version of Bos Wars can always be found at http://www.boswars.org.
Documentation on the scripting language (Lua) can be found at http://www.lua.org/manual/5.1/. To configure the game, the engine extends Lua with its scripting API.
The changes done in the Bos Wars project are listed in the file CHANGELOG.
You can contact us via the website, wiki or on IRC.
Read the file COPYRIGHT.txt for the detailed copyright notice.