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Class server

zeep::server

Synopsis

// In header: </home/maarten/projects/libzeep/zeep/server.hpp>


class server : public zeep::dispatcher, public zeep::http::server {
public:
  // construct/copy/destruct
  server(const std::string &, const std::string &);

  // public member functions
  void bind(const std::string &, unsigned short);
  void set_location(const std::string &);

  // protected member functions
  void handle_request(const http::request &, http::reply &);
};

Description

zeep::server inherits from zeep::http::server and zeep::dispatcher to do its work. You construct a new server object by passing in a namespace in the ns parameter and a service name in the service parameter.

If the server is behind a proxy, you'll also need to call set_location to specify the external address of your server.

server public construct/copy/destruct

  1. server(const std::string & ns, const std::string & service);

    The constructor takes two arguments

    Parameters:

    ns

    The namespace as used for the WSDL and SOAP messages

    service

    The service name for this server

server public member functions

  1. void bind(const std::string & address, unsigned short port);
    Calls zeep::http::server and sets m_location if it wasn't already specified.
  2. void set_location(const std::string & location);

    If your server is located behind a reverse proxy, you'll have to specify the address where it can be found by clients. If you don't, the WSDL will contain an unreachable address.

    Parameters:

    location

    The URL that specifies the external address of this server.

server protected member functions

  1. void handle_request(const http::request & req, http::reply & rep);

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