module GlMat: sig
.. end
type
t
val of_raw : [ `double ] Raw.t -> t
val to_raw : t -> [ `double ] Raw.t
val of_array : float array array -> t
val to_array : t -> float array array
val load : t -> unit
val load_transpose : t -> unit
val mult : t -> unit
val mult_transpose : t -> unit
val load_identity : unit -> unit
val push : unit -> unit
val pop : unit -> unit
val mode : [ `modelview | `projection | `texture ] -> unit
val get_matrix : [ `modelview_matrix | `projection_matrix | `texture_matrix ] -> t
val rotate : angle:float -> ?x:float -> ?y:float -> ?z:float -> unit -> unit
val scale : ?x:float -> ?y:float -> ?z:float -> unit -> unit
val translate : ?x:float -> ?y:float -> ?z:float -> unit -> unit
val rotate3 : angle:float -> Gl.vect3 -> unit
val scale3 : Gl.point3 -> unit
val translate3 : Gl.point3 -> unit
val ortho : x:float * float -> y:float * float -> z:float * float -> unit
val frustum : x:float * float -> y:float * float -> z:float * float -> unit