kobodeluxe - amd64

Documentation

Binaries

kobodl

compile units

includes

enemies.cpp

enemy.cpp

pfile.cpp

gamectl.cpp

manage.cpp

map.cpp

myship.cpp

radar.cpp

unassigned

random.cpp

unassigned

scenes.cpp

score.cpp

screen.cpp

filemap.cpp

unassigned

prefs.cpp

unassigned

cfgform.cpp

unassigned

options.cpp

gamestate.cpp

unassigned

states.cpp

unassigned

form.cpp

unassigned

cfgparse.cpp

game.cpp

kobo.cpp

logger.c

dashboard.cpp

sound.cpp

cs.c

sprite.c

glSDL.c

unassigned

gfxengine.cpp

unassigned

window.cpp

sofont.cpp

unassigned

display.cpp

unassigned

toolkit.cpp

vidmodes.c

region.c

filters.c

audio.c

unassigned

a_globals.c

unassigned

a_struct.c

a_midi.c

sfifo.c

a_pitch.c

a_wave.c

a_patch.c

a_channel.c

a_voice.c

a_bus.c

a_commands.c

a_control.c

a_midicon.c

a_midifile.c

a_plugin.c

a_delay.c

a_limiter.c

a_filters.c

a_agw.c

a_sequencer.c

a_events.c

a_wca.c

eel.c

e_script.c

e_symtab.c

e_path.c

e_util.c

e_lexer.c

e_register.c

e_builtin.c

e_getargs.c

libraries


manual