$Id: README,v 1.27 2011/02/05 19:00:07 johns Exp $ README for Tachyon(tm) Parallel/Multiprocessor Ray Tracing Software ------------------------------------------------------------------- Tachyon - 1967, from Greek "tachys", meaning "swift" or "speedy", A hypothetical particle held to travel only faster than light. Author: John E. Stone - john.stone@gmail.com (preferred email address) johns@ks.uiuc.edu (work email address) What is Tachyon? ---------------- Tachyon is a result of my curiosities in computer graphics. Some of it was written as part of my M.S. degree in Computer Science, other parts of it were done purely for their entertainment value. In this collection of software, you will find: - A portable, high performance parallel ray tracing system supporting MPI and multithreaded implementations. Tachyon is built as a C callable library, which can be used with the included demo programs or within your own application. The distribution also includes a simple scene file parser front-end which reads a few different formats. - Tachyon implements all of the basic geometric primitives such as triangles, planes, spheres, cylinders, etc. Some of the goals in developing Tachyon were to make it fast and for it to parallelize well. These are what set it apart from more full-featured programs like POV-Ray, Rayshade, and others. Tachyon supports enough features to be an excellent alternative to slower programs for demanding animation and scientific visualization tasks. As time goes on, Tachyon will indeed incorporate more features, but with a continued emphasis on rendering performance. - Example scenes for use with the ray tracer and previewer. Note: some scenes require texture maps and/or volume data sets which are distributed seperately due to their large size. How do I compile and run Tachyon? --------------------------------- The build process is quite simple. On Unix, just cd into the unix directory and type "make", you'll see a long list of configurations that can be built. This will work fine for almost all Unix systems. If you wish to customize your build to enable optional features, you'll need to edit Make-config. These are discussed in more detail in the README file included in the unix directory. On Windows, the process is as simple as loading up the project files in the msvc subdirectory and building them. All of the documentation, research papers, and seperately distributed components related to this project can be retrieved from: http://www.photonlimited.com/~johns/tachyon/ http://jedi.ks.uiuc.edu/~johns/tachyon/ In addition to the existing documentation, feel free to send me email with questions on how things work, or for help getting things compiled on platforms that aren't built into the makefiles that come with the distribution. How can I contribute to further development? -------------------------------------------- I continue to work on this software in my free time. I depend on other individuals or institutions to provide me access to the various kinds of parallel computers Tachyon supports in order to continue maintaining it on those platforms. If you would like to see the software ported to a new parallel platform, send me a note, and I'll work with you on it. I would be happy to collaborate with others on extending Tachyon for a wide variety of uses. Copyrights etc. --------------- All work included in this distribution is copyrighted by John E. Stone, except where noted within specific source files. You may use this code for any purpose you wish, as long as credit is given to its source(s). Last updated February 5, 2011 John E. Stone john.stone@gmail.com johns@ks.uiuc.edu