spriteZ()
Sets the sprite order in which sprites are refreshed on display by
sdlBasic. If z parameter is omitted, it returns the current sprite z
position. Think about z position as the sprite deep on display. Sprites
having greater z position will be displayed behind those who have
smaller values.
Syntax:
variable
= spriteY(
sprite
)
spriteY(
sprite
,
z
)
z
may range from 0 to the maximum sprite number (1024)
Example: