SDL_SetRowStretchCode, SDL_PutRowStretchCode, SDL_RunRowStretchCode, SDL_StretchRow1, SDL_StretchRow2, SDL_StretchRow3, SDL_StretchRow4 — (src/SDL_stretchcode.h)
#include <SDL_stretch.h>
unsigned char* SDL_SetRowStretchCode( | , | |
, | ||
) ; |
int src_w
;int dst_w
;int bpp
;unsigned char* SDL_PutRowStretchCode( | , | |
, | ||
, | ||
, | ||
) ; |
unsigned char* buffer
;int buflen
;int src_w
;int dst_w
;int bpp
;void SDL_RunRowStretchCode( | , | |
, | ||
) ; |
unsigned char* buffer
;unsigned char* src
;unsigned char* dst
;void SDL_StretchRow1( | , | |
, | ||
, | ||
) ; |
Uint8 *src
;int src_w
;Uint8 *dst
;int dst_w
;void SDL_StretchRow2( | , | |
, | ||
, | ||
) ; |
Uint16 *src
;int src_w
;Uint16 *dst
;int dst_w
;void SDL_StretchRow3( | , | |
, | ||
, | ||
) ; |
Uint8 *src
;int src_w
;Uint8 *dst
;int dst_w
;void SDL_StretchRow4( | , | |
, | ||
, | ||
) ; |
Uint32 *src
;int src_w
;Uint32 *dst
;int dst_w
;The SetRowStretchCode is a wrapper around PutRowStretchCode that uses the Adress and Size of the shared SDL_TheRowStretchCode buffer. The PutRowStretchCode will fill the given buffer with an assembler stream that should be called with SDL_RunRowStretchCode. The assembler stream is usually faster as all the scale decisions are done in advance of the execution. This helps when a RunCode is done multiple times with the same src_w/dst_w/bpp pair. All the pixel-get and pixel-set calls are unrolled in that buffer. Therefore, the buffer should be big enough - as a rule of thumb use a buffer of size (src_w+dst_w)*5
If PutCode or SetCode fails, a NULL is returned and SDL_SetError. Otherwise, the start adress of the machine code buffer is returned, which is also the input argument of PutCode and RunCode.
If SDL_SetRowStretchCode fails, the SDL_StretchRow1 function
must be used instead.
The SDL_StretchRow1 function
and its cousins are singular routines that work in
a tight loop to scale a single row. The number specifies the
byte-width of each pixel (it is not a bit-width!).