| [Top] | [Contents] | [Index] | [ ? ] |
User’s manual | ||
|---|---|---|
| 1. Introduction | What is GNU Go ? | |
| 2. Installation | Installing GNU Go | |
| 3. Using GNU Go | ||
An introduction to the GNU Go engine | ||
| 4. GNU Go engine overview | Overview of the GNU Go engine | |
| 5. Analyzing GNU Go’s moves | ||
| 6. Move generation | How GNU Go generates moves | |
| 7. Worms and Dragons | Dragons and Worms | |
| 8. Eyes and Half Eyes | Eyes and half eyes | |
| 9. The Pattern Code | Pattern database | |
| 11. Tactical reading | Tactical and Connection Reading | |
| 12. Pattern Based Reading | Pattern Based Reading: Owl and Combinations | |
| 13. Influence Function | ||
| 14. Monte Carlo Go | Monte Carlo GNU Go | |
Infrastructure and Interfaces | ||
| 15. The Board Library | The basic go board library. | |
| 16. Handling SGF trees in memory | ||
| 10. The DFA pattern matcher | The DFA Pattern Matcher | |
| 18. Utility Functions | ‘utils.c’ and ‘printutils.c’ | |
| 17. Application Programmers Interface to GNU Go | API to the GNU Go engine | |
| 19. The Go Text Protocol | ||
| 20. Regression testing | ||
Appendices | ||
| A. Copying | Software and Documentation Licenses | |
Indices | ||
| Concept Index | ||
| Functions Index | ||
| [Top] | [Contents] | [Index] | [ ? ] |
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