ver.1.07
Takashi Iwai ( iwai@dragon.mm.t.u-tokyo.ac.jp)
Original version: http://bahamut.mm.t.u-tokyo.ac.jp/~iwai/awedrv/awedrv-prog.html
soundcard.h
.
SEQ_DEFINEBUF(2048);
/dev/sequencer
.
int seqfd;
seqbuf_dump
function.
void seqbuf_dump() { if (_seqbufptr) if (write(seqfd, _seqbuf, _seqbufptr) == -1) { perror("write /dev/sequencer"); exit(-1); } _seqbufptr = 0; }
Most of SEQ_*
macros write the data packet on this buffer.
The buffer is occaionally flushed when it's almost filled.
To force to send data to the driver, call seqbuf_dump
(or identically SEQ_DUMPBUF
) explicitly.
/dev/sequencer
,
and find out the AWE32 device number from synthesizer devices in it.
Both the file descriptor and the device number must be specified
for accessing to AWE32 driver later.
Also, you should know other information of AWE32 driver, for example,
allowed voices, etc from synth_info
structure.
struct synth_info card_info; int device; void seq_init() { int nrsynths; if ((seqfd = open("/dev/sequencer", O_WRONLY, 0)) < 0) { perror("open /dev/sequencer"); exit(-1); } if (ioctl(seqfd, SNDCTL_SEQ_NRSYNTHS, &nrsynths) == -1) { perror("there is no soundcard"); exit(-1); } device = -1; for (i = 0; i < nrsynths; i++) { card_info.device = i; if (ioctl(seqfd, SNDCTL_SYNTH_INFO, &card_info) == -1) { perror("cannot get info on soundcard"); exit(-1); } if (card_info.synth_type == SYNTH_TYPE_SAMPLE && card_info.synth_subtype == SAMPLE_TYPE_AWE32) { device = i; break; } } if (device < 0) { perror("No AWE synth device is found"); exit(-1); } }
SEQ_WRPATCH
macro.
SEQ_WRPATCH(patch ptr, patchlen);where
patch
is the pointer to the patch data,
and patchlen
is the total length of the patch data.
awe_voice.h
.
All the patch data has the same 16 bytes header structure at the first block,
defined as awe_patch_info
:
typedef struct awe_patch_info { short key; /* use AWE_PATCH here */ short device_no; /* synthesizer number */ unsigned short sf_id; /* file id */ short optarg; /* optional argument */ long len; /* data length (without this header) */ short type; /* patch operation type */ short reserved; /* word alignment data */ } awe_patch_info;where
key
must be AWE_PATCH
value,
and device_no
is the above device number of AWE driver.
sf_id
is ignored in the current version.
sf_version
is the optional argument and depends on its
operation type.
len
has the length of the following data
(not including this patch header itself).
type
specifies the operation type of this patch data.
The patch data follows after this header depending its operation type.
To load the soundfont data on the driver, the following sequences are applied:
To open a patch, write a patch data including a header with the operation id
AWE_OPEN_PATCH
and awe_open_parm
structure data
following after the header,
typedef struct _awe_open_parm { unsigned short type; /* sample type */ short reserved; char name[AWE_PATCH_NAME_LEN]; } awe_open_parm;where
type
specifies the sample type,
and name
stores its name.
The sample type holds an enumurated value from 0 to 6 indicating
the type of patch data, and a bit flag 0x100 indicating that the sample is
"locked".
The locked samples will not be cleared even after AWE_REMOVE_LAST_SAMPLES
operation.
This means that the locked samples always remain unless all samples are
cleared by SEQ_RESET_SAMPLES via ioctl.
The sample name is a zero terminated string,
and not referred from anywhere so far in the current version.
The data length of awe_patch_info
is equal to
AWE_OPEN_PARM_SIZE
.
Then, write the patch data containing both awe_patch_info
and awe_open_parm
as,
SEQ_WRPATCH(patch, sizeof(*patch) + patch->len);
To close the patch, write a patch data containing only the patch header
with the operation id AWE_CLOSE_PATCH
.
No optional argument nor the data structure is required.
The data length of awe_patch_info
is then equal to zero.
typedef struct awe_sample_info { unsigned short sf_id; /* file id */ unsigned short sample; /* sample id */ long start, end; /* start & end offset */ long loopstart, loopend; /* loop start & end offset */ long size; /* size (0 = ROM) */ short checksum_flag; /* ignored */ unsigned short mode_flags; /* mode flags */ unsigned long checksum; /* ignored */ } awe_sample_info;where
sf_id
is the file id used internally and normally zero,
sample
is the sample id of this sample which is referred by
voice information records.
It's usually identical with the sampleId in soundfont files.
start
and end
denote the sample start and end
offset positions,
loopstart
and loopend
denote the loop start
and end positions,
and size
is the data length.
The offsets and size are word length if the data is 16bit.
Otherwise for 8bit data, they are defined as byte size.
The zero size
parameter means a ROM sample starting
from start
offset.
When size
has larger than zero, the sample is loaded on
DRAM, and the offsets will be shifted.
checksum_flag
and checksum
was obsolete
parameters, and no more supported in ver.0.4.1.
mode_flags
is 16bit flags of the sample data.
#define AWE_SAMPLE_8BITS 1 /* wave data is 8bits */ #define AWE_SAMPLE_UNSIGNED 2 /* wave data is unsigned */ #define AWE_SAMPLE_NO_BLANK 4 /* no blank loop is attached */ #define AWE_SAMPLE_SINGLESHOT 8 /* single-shot w/o loop */ #define AWE_SAMPLE_BIDIR_LOOP 16 /* bidirectional looping */ #define AWE_SAMPLE_STEREO_LEFT 32 /* stereo left sound */ #define AWE_SAMPLE_STEREO_RIGHT 64 /* stereo right sound */ #define AWE_SAMPLE_REVERSE_LOOP 128 /* reverse loop */The 8bit or unsigned data is converted inside the awedrv to 16bit signed data. When
AWE_SAMPLE_NO_BLANK
is on, 48 words of blank loop is appended
after the sample automatically.
When AWE_SAMPLE_SINGLESHOT
is on, the loop points are set on this blank loop.
AWE_SAMPLE_BIDIR_LOOP
indicates that the loop is bidirectional
(pingpong), and the samples in this loop is extended as mirror image inside.
AWE_SAMPLE_REVERSE_LOOP
means the reverse loop.
The loop sample is duplicated on mirror image inside the driver.
Other STEREO
flags show that the voice is a stereo sound.
If the sample data doesn't contain any blank loop, AWE_SAMPLE_NO_BLANK
flag should be set.
Also, if the sample data is a single-shot, AWE_SAMPLE_SINGLESHOT
flag should be set.
Otherwise, you must add a blank loop after the sample, and direct the loop pointers on it by yourself.
The driver doesn't care about these stereo flags, but checks only the key note and velocity range. If two or more voices are suitable on the given note and velocity pair, all they should be played simultaneously. The multiple instruments are featured only in channel playing mode, but in normal mode, only the first matching voice is played.
To send a wave sample data, write a patch structure containing a patch header
with the operation id AWE_LOAD_DATA
,
the sample header awe_sample_info
,
and the sample wave data if necessary.
Thus, the len
parameter of the first patch header becomes
(AWE_SAMPLE_INFO_SIZE
) + data byte size).
The voice information has 4 bytes after the patch header,
typedef struct _awe_voice_rec_hdr { unsigned char bank; /* midi bank number */ unsigned char instr; /* midi preset number */ char nvoices; /* number of voices */ char write_mode; /* write mode */ } awe_voice_rec_hdr;where
bank
and instr
specify
the bank and program number of this instrument,
and nvoices
denotes the number of voices (samples)
used in this instrument.
If any voices with the same bank and program number exist already,
the new voices are prepended before the list of older voices.
nvoices
must be larger than zero.
Thus, len
in patch header has the valueAWE_VOICE_REC_SIZE
+
nvoices
* AWE_VOICE_INFO_SIZE
).write_mode
specifies how the voice infos are stored on the driver.
#define AWE_WR_APPEND 0 /* append anyway */ #define AWE_WR_EXCLUSIVE 1 /* skip if already exists */ #define AWE_WR_REPLACE 2 /* replace if already exists */Normally,
AWE_WR_APPEND
is used to append each data.
In usual situation, it doesn't matter which mode is selected.
If a data with the same preset/bank pair already exists on the driver
as a same patch,
the operation may differ depending on its write mode.
When AWE_WR_EXCLUSIVE
is specified, the new data is skipped.
When AWE_WR_REPLACE
is specified, the old data is thrown and
the new data replaces with the old one.
Otherwise, the data is always appended, and the new one is used together
with the old data, that is, both of them are reproduced as one sound.
After this 4bytes record,
nvoices
of 92bytes of voice information
for each sample are appended.
typedef struct _awe_voice_info { unsigned short sf_id; /* file id */ unsigned short sample; /* sample id */ long start, end; /* sample offset correction */ long loopstart, loopend; /* loop offset correction */ short rate_offset; /* sample rate pitch offset */ unsigned short mode; /* sample mode */ short root; /* midi root key */ short tune; /* pitch tuning (in cents) */ char low, high; /* key note range */ char vellow, velhigh; /* velocity range */ char fixkey, fixvel; /* fixed key and velocity */ char pan, fixpan; /* panning, fixed panning */ short exclusiveClass; /* exclusive class (0 = none) */ unsigned char amplitude; /* sample volume (127 max) */ unsigned char attenuation; /* attenuation (0.375dB) */ short scaleTuning; /* pitch scale tuning(%), normally 100 */ awe_voice_parm parm; /* voice envelope parameters */ short index; /* internal index (set by driver) */ } awe_voice_info;where
sf_id
is an internal file id and normally zero,
sample
is the referring sample id of this voice.
start
, end
, loopstart
, and
loopend
are the offset correction of this voices.
For example, a value of start
30 means that
this voice starts 30 points after the original start points.
rate_offset
holds the pitch offset of this voice
according to its sample rate.
This value is an AWE specific logarithmic rate,
that each 4096 is one octave shift.
For example, a value of -2048 indicates the sample is played 6 semitones flat.
The value can be calculated by the following equation.
rate_offset = log(Hz / 44100) / log(2) * 4096
mode
is 16bit flags indicating the kind of this voice.
#define AWE_MODE_ROMSOUND 0x8000 #define AWE_MODE_STEREO 1 #define AWE_MODE_LOOPING 2 #define AWE_MODE_NORELEASE 4 /* obsolete */ #define AWE_MODE_INIT_PARM 8
AWE_MODE_STEREO
and AWE_MODE_NORELEASE
are ignored in the current version.
AWE_MODE_INIT_PARM
means that parm
members
are initialized at loading automatically.
root
and tune
contain the root key note
and fine tune of this voice.
The key is supplied by MIDI key value, from 0 to 127,
and fine tune is a cents order.
A positive fine tune value indicates the sound is played at a higher pitch,
and a negative value means a lower pitch.
low
and high
define
the key note range of this voice.
If the key is out of this range, the driver skips this voice,
and searches the next voice from voice list.
To accepts all keys, low
be 0, and high
127.
Similarly, vellow
and velhigh
define
the velocity range of this voice.
As well as in key note range,
the voice is accepted only when the velocity is within this range.
fixkey
, and fixvel
indicate
the fixed key and velocity of this voice.
If the value is not -1, the key or velocity is fixed on this value.
pan
has a panning position of the "dry" sound,
from 0(left) to 127(right), or -1 for not specified.
fixpan
also contains the fixed panning position.
If valid fixpan
is given, the panning position is fixed
to that value.
exclusiveClass
is the exclusive class of this voice.
If the value is zero, no exclusive system activates.
Otherwise, the voices with the sample exclusive class are turned off
before playing a new voice with this class.
This feature is used for some drum instruments like hi-hat.
amplitude
and attenuation
define
the volume of this voice.
amplitude
is a linear volume from 0 to 127,
and amplitude
means the attenuation from full level
in 0.375dB order.
For example, a voice with attenuation
40 is reproduced
15dB lower from full scale.
scaleTuning
is a pitch scale tuning ratio, and normally is 100.
index
is an internal sample index, and ignored at loading.
parm
contains the modulation/volume envelopes, LFO's and other
raw parameters of emu8000 chip.
typedef struct _awe_voice_parm { unsigned short moddelay; /* modulation delay (ENVVAL) */ unsigned short modatkhld; /* modulation attack & hold time (ATKHLD) */ unsigned short moddcysus; /* modulation decay & sustain (DCYSUS) */ unsigned short modrelease; /* modulation release time (DCYSUS) */ short modkeyhold, modkeydecay; /* envelope change per key (not used) */ unsigned short voldelay; /* volume delay (ENVVOL) */ unsigned short volatkhld; /* volume attack & hold time (ATKHLDV) */ unsigned short voldcysus; /* volume decay & sustain (DCYSUSV) */ unsigned short volrelease; /* volume release time (DCYSUSV) */ short volkeyhold, volkeydecay; /* envelope change per key (not used) */ unsigned short lfo1delay; /* LFO1 delay (LFO1VAL) */ unsigned short lfo2delay; /* LFO2 delay (LFO2VAL) */ unsigned short pefe; /* modulation pitch & cutoff (PEFE) */ unsigned short fmmod; /* LFO1 pitch & cutoff (FMMOD) */ unsigned short tremfrq; /* LFO1 volume & freq (TREMFRQ) */ unsigned short fm2frq2; /* LFO2 pitch & freq (FM2FRQ2) */ unsigned char cutoff; /* initial cutoff (upper of IFATN) */ unsigned char filterQ; /* initial filter Q [0-15] (upper of CCCA) */ unsigned char chorus; /* chorus send */ unsigned char reverb; /* reverb send */ unsigned short reserved[4]; /* not used */ } awe_voice_parm;The values correspond to the register values of emu8000 described in AWE32 Developer's Information Package (ADIP) by CreativeLabs. This record can be initialized internally in the driver by setting
AWE_MODE_INIT_PARM
flag in voice_info record.
It would be useful to use a fixed size record if only one voice is defined in one record.
typedef struct _awe_voice_rec_patch { awe_patch_info patch; awe_voice_rec_hdr hdr; awe_voice_info info; } awe_voice_rec_patch;
To load a preset map, use the operation AWE_MAP_PRESET, and the following another patch record as its body.
typedef struct awe_voice_map { int map_bank, map_instr, map_key; /* key = -1 means all keys */ int src_bank, src_instr, src_key; } awe_voice_map;The map_bank, map_instr and map_key define the destination bank, preset and key numbers, respectively. The latter, src_bank, src_instr and src_key define the source preset as well. If key number holds a value -1, it's regarded as searching all keys in the given preset.
The patch record is as same as in the sample data record (3.1.2) except
the operation id AWE_REPLACE_DATA
and the optional argument
(optarg
).
The optional argument defines the number of channels to be used for
transfer the data.
More channels can transfer more faster the sample data, though,
of course, the available voices are restricted during transfer.
Note that the sample wave size must be equal with the replaced older data. Otherwise, the patch will be rejected.
AWE_UNLOAD_PATCH
.
If this operation is accepted, the driver removes
the voice informations and samples which were sent at last.
Note that no "open" operation is required for unloading.
To unload the "unlocked" samples, use AWE_REMOVE_LAST_SAMPLES
macro.
AWE_REMOVE_LAST_SAMPLES(seqfd, device);This macro uses ioctl, the file descriptor of the sequencer device is required as an argument. Since the ioctl is employed, the operation is done immediately without buffered.
soundcard.h
.
Unlikely to AWE patch, one sample is associated with one voice information
in GUS patch.
struct patch_info { unsigned short key; /* Use GUS_PATCH here */ short device_no; /* Synthesizer number */ short instr_no; /* Midi pgm# */ unsigned int mode; int len; /* Size of the wave data in bytes */ int loop_start, loop_end; /* Byte offsets from the beginning */ unsigned int base_freq; unsigned int base_note; unsigned int high_note; unsigned int low_note; int panning; /* 0 to 15? */ int detuning; unsigned char env_rate[ 6 ]; /* GUS HW ramping rate */ unsigned char env_offset[ 6 ]; /* 255 == 100% */ unsigned char tremolo_sweep; unsigned char tremolo_rate; unsigned char tremolo_depth; unsigned char vibrato_sweep; unsigned char vibrato_rate; unsigned char vibrato_depth; int scale_frequency; unsigned int scale_factor; /* from 0 to 2048 or 0 to 2 */ int volume; int fractions; int spare[3]; char data[1]; /* The waveform data starts here */ };
key
must be GUS_PATCH
value,
and device_no
is the device number of AWE driver.
instr_no
defines the program number of this sample.
The bank number can be defined using the extended control
AWE_SET_GUS_BANK
function before loading the samples.
As default, the bank is set to zero.
mode
indicates the flags of this sample.
Backward looping, scaling and fractions are not implemented yet.
len
has the length of the sample data in bytes order.
Note that AWE patch holds in words order for 16bit samples, but GUS patch
is always in bytes order.
Similarly, loop position by loop_start
and loop_end
is in byte offset.
base_freq
, base_note, high_note
,
and low_note
are converted in the driver to corresponding
key note and fine tunes.
panning
parameter is passed as the initial position
of dry sounds.
The 6 points volume envelope, tremolo, and vibrato parameters are converted to the AWE32 specific values in the driver.
Other parameters, detuning
,
scale_frequency
, scale_factor
,
volume
, and fractions
are ignored.
The sample data follows after this is converted according to the flags specified automatically.
After setting these parameters and copying the sample data from data pointer, load this patch data on the driver.
SEQ_WRPATCH(device, patch, sizeof(patch) + data byte size - 1);
More specifically, the driver has four playing modes: indirect, direct, multi, and multi2 modes. The first two modes behave as the normal playing mode, and the latter two modes as the channel playing mode. The indirect mode is a new type which was added from ver.0.4.1e. It assigns the actual voice for each voice number at each time it's played, while the direct mode fixes each voice per the corresponding voice number. The multi2 mode is an internal mode for /dev/sequencer2 control. Normally, this mode is not used explicitly.
The merit of indirect mode is capability of multi layered preset, and reduction of click noises. Many SoundFont files define presets including multiple instruments, instruments including multiple samples, and stereo sounds. In such a case, two or more samples must be played at the same time. Then, in the indirect mode, the driver assigns one or more voices when a voice number is called, and release the assigned voices when the note-off is called to the corresponding voice number. A released voice is left for a while until assgined as a new voice, so that this also reduces a click noise occuring when the voice is terminated. The multi and multi2 modes employ this same mechanism, too.
To change the current playing mode, call AWE_CHANNEL_MODE
macro.
AWE_SET_CHANNEL_MODE(device, mode);where
mode
is one of the following predefined modes,
#define AWE_PLAY_INDIRECT 0 /* indirect voice mode (default) */ #define AWE_PLAY_MULTI 1 /* multi note voice mode */ #define AWE_PLAY_DIRECT 2 /* direct single voice mode */ #define AWE_PLAY_MULTI2 3 /* sequencer2 mode; used internally */Note that the playing mode is reset at each time the device is closed to the indirect mode.
SEQ_SET_PROGRAM
macro.
SEQ_SET_PROGRAM(device, voice, program);where
voice
is the voice or channel number depending on the
current playing mode.
In the normal playing mode,
the voice number usually has a value from 0 to 29.
program
is the program number to be played.
AWE32 has 32 individual channels, but when playing samples on DRAM,
the last two channels cannot be used due to DRAM refresh.
Thus, in awedrv, only 30 channels are available.
In channel playing mode, voice
becomes a MIDI channel number
(usually from 0 to 15). The voices are allocated internally by the driver.
Likewise, in all other sequencer controls, voice
becomes the
corresponding MIDI channel number.
The drum voices are assigned to individual programs with
(key number + 128) by traditional reason.
The awedrv itself has a capability to deal with the drumset as one program.
In such a case, users must specify the preset number as the drumset number
and the fixed bank number 128.
You can also set the drum channels by extension control
AWE_DRUM_CHANNELS
with a bit-blt parameter, calculated by
(1 << drum number), where drum number starts from 0.
In these channels, the voices are assumed as a drum set.
AWE_DRUM_CHANNELS(device, channels);As default, only channel 10 is assumed as a drum channel, then the
channels
value is 0x200.
Some MIDI files use also the channel 16 as a drum.
In such a case, channels
becomes 0x8200.
The awedrv has a bank selection mechanism.
The bank selection can be done through MIDI control message #0,
so is realized by SEQ_CONTROL
macro like
SEQ_CONTROL(device, voice, CTL_BANK_SELECT, bank);where
bank
is the bank number of the sample.
For drum voices (set by AWE_DRUM_CHANNELS
),
this number is ignored.
SEQ_BENDER
macro, or obsolete SEQ_PITCHBEND
macro.
SEQ_BENDER(device, voice, value);Be careful that the parameter values are different between them.
SEQ_BENDER
has a value from 0 to 16384,
and the center (no pitch shift) is 8192, just as same as in MIDI sequences.
On the other hand,
SEQ_PITCHBEND
has a value from -8192 to 8192,
and the center is 0.
In both cases, the smaller than the center means lower pitch shift,
and the larger means upper pitch shift, respectively.
For example, when the bender range (see below) is 200, a value of -4096
indicates one octave flat from the normal pitch.
The latter control, the bender range,
is done by SEQ_BENDER_RANGE
macro.
This function defines the bender range in (octave * 100).
For example,
a value of 400 indicates that the maximum wheel change to be four octave shift
from the normal pitch.
The default value is 200.
SEQ_BENDER_RANGE(device, voice, value);
Both of these controls can be changed at real time during playing the sample.
The main volume is set
via SEQ_CONTROL
with the proper control code
(CTL_MAIN_VOLUE
and CTRL_MAIN_VOLUME
),
or obsolete SEQ_MAIN_VOLUME
macro.
SEQ_CONTROL(device, voice, CTL_MAIN_VOLUME, value);The value for
SEQ_MAIN_VOLUME
is identical with MIDI value,
from 0 to 127.
When the playing mode is the normal mode,
the control CTL_MAIN_VOLUME
has a value from 0 to 20806
(= 16383 * 127 / 100).
In the channel mode, it has the same value as MIDI, from 0 to 127.
The CTRL_MAIN_VOLUME
always has the same value as MIDI.
The expression volume is set via
SEQ_CONTROL
with the proper control code
(CTL_EXPRESSION
and CTRL_EXPRESSION
),
or obsolete SEQ_EXPRESSION
macro.
SEQ_CONTROL(device, voice, CTL_EXPRESSION, value);The value for
SEQ_EXPRESSION
is identical with MIDI value,
from 0 to 127.
Similarly, when the playing mode is the normal mode,
the control codeCTL_EXPRESSION
has a value from 0 to 16256
(= 127 * 128).
In the channel mode, it has the same value as MIDI, from 0 to 127.
The CTRL_EXPRESSION
has the same value as MIDI,
from 0 to 127.
Additionally, the awedrv has a total volume attenuation parameter.
Users can change this initial attenuation using AWE_INITIAL_ATTEN
control (identical with AWE_INITIAL_VOLUME
).
AWE_INITIAL_ATTEN(device, atten);This value
atten
is the attenuation volume from full scale
in 0.375 dB order. For example, a value of 10 means that
3.75 dB lower from full scale.
The initial value is 32, 12dB below from full scale.
In the driver ver.0.4, the initial attenuation can be calculated
as an additional attenuation from predefined "zero attenuation".
The zero attenuation can be given via AWE_MISC_MODE
control as
AWE_MISC_MODE(device, AWE_MD_ZERO_ATTEN, atten);Then, the attenuation is changed via
AWE_SET_ATTEN
control.
AWE_SET_ATTEN(device, atten);The definition of attenuation level is as same as the above. Note that
AWE_INITIAL_ATTEN
sets the absolute attenuation,
while AWE_SET_ATTEN
sets the relative attenation from
zero level.
Also, the awedrv has an mixer control of Emu8000 chip.
To change the bass and treble volume, use AWE_EQUALIZER
macro.
AWE_EQUALIZER(device, bass, treble);where both
bass
and treble
are the integer value
from 0 (-12dB) to 11 (+12dB).
SEQ_CONTROL
with the proper control code (CTL_PAN
),
or obsolete SEQ_PANNING
macro.
SEQ_CONTROL(device, voice, CTL_PAN, value);The value for
SEQ_PANNING
is from -128(left) to 128(right),
and different from MIDI value
unlike volume controls above.
But the value of CTL_PAN
is identical with MIDI value,
from 0(left) to 127(right).
The panning position can be changed during playing,
but may cause a small clicking noise due to restriction of
emu8000 chip.
This is suppressed by AWE_REALTIME_PAN
control.
AWE_REALTIME_PAN(device, 0);If the argument is zero, the panning position of the voices never changes during played.
SEQ_CONTROL
with two control commands,
CTL_CHORUS_DEPTH
and CTL_EXT_EFF_DEPTH
,
for chorus and reverb, respectively.
SEQ_CONTROL(device, voice, CTL_CHORUS_DEPTH, value); SEQ_CONTROL(device, voice, CTL_EXT_EFF_DEPTH, value);In both cases, the value range is from 0 to 127, where 127 means 100% of output is send to the corresponding effect processor. These values cannot be changed during playing the sample.
Also, AWE32 has eight modes for both chorus and reverb effects.
They can be changed by extended control by
AWE_CHORUS_MODE
and AWE_REVERB_MODE
, respectively.
AWE_CHORUS_MODE(device, mode); AWE_REVERB_MODE(device, mode);In both cases, the range of the parameter value is from 0 to 7. The corresponding mode to each value is defined in
awe_voice.h
,
that is,
Chorus 1 - 4, Feedback, Flanger, Short Delay, and Short Delay 2 for chorus modes,
and
Room 1 - 3, Hall 1/2, Plate, Delay, Panning Delay for reverb modes.
See AWE32 FAQ by CreativeLabs for meaning of each mode.
The extended controls are passed through
AWE_SEND_EFFECT
macro with
specified commands and values.
AWE_SEND_EFFECT(device, voice, command, value);The commands are defined in
awe_voice.h
, that is,
/* 0*/ AWE_FX_ENV1_DELAY, /* WORD: ENVVAL */ /* 1*/ AWE_FX_ENV1_ATTACK, /* BYTE: up ATKHLD */ /* 2*/ AWE_FX_ENV1_HOLD, /* BYTE: lw ATKHLD */ /* 3*/ AWE_FX_ENV1_DECAY, /* BYTE: lw DCYSUS */ /* 4*/ AWE_FX_ENV1_RELEASE, /* BYTE: lw DCYSUS */ /* 5*/ AWE_FX_ENV1_SUSTAIN, /* BYTE: up DCYSUS */ /* 6*/ AWE_FX_ENV1_PITCH, /* BYTE: up PEFE */ /* 7*/ AWE_FX_ENV1_CUTOFF, /* BYTE: lw PEFE */ /* 8*/ AWE_FX_ENV2_DELAY, /* WORD: ENVVOL */ /* 9*/ AWE_FX_ENV2_ATTACK, /* BYTE: up ATKHLDV */ /*10*/ AWE_FX_ENV2_HOLD, /* BYTE: lw ATKHLDV */ /*11*/ AWE_FX_ENV2_DECAY, /* BYTE: lw DCYSUSV */ /*12*/ AWE_FX_ENV2_RELEASE, /* BYTE: lw DCYSUSV */ /*13*/ AWE_FX_ENV2_SUSTAIN, /* BYTE: up DCYSUSV */ /*14*/ AWE_FX_LFO1_DELAY, /* WORD: LFO1VAL */ /*15*/ AWE_FX_LFO1_FREQ, /* BYTE: lo TREMFRQ */ /*16*/ AWE_FX_LFO1_VOLUME, /* BYTE: up TREMFRQ */ /*17*/ AWE_FX_LFO1_PITCH, /* BYTE: up FMMOD */ /*18*/ AWE_FX_LFO1_CUTOFF, /* BYTE: lo FMMOD */ /*19*/ AWE_FX_LFO2_DELAY, /* WORD: LFO2VAL */ /*20*/ AWE_FX_LFO2_FREQ, /* BYTE: lo FM2FRQ2 */ /*21*/ AWE_FX_LFO2_PITCH, /* BYTE: up FM2FRQ2 */ /*22*/ AWE_FX_INIT_PITCH, /* SHORT: pitch offset */ /*23*/ AWE_FX_CHORUS, /* BYTE: chorus effects send (0-255) */ /*24*/ AWE_FX_REVERB, /* BYTE: reverb effects send (0-255) */ /*25*/ AWE_FX_CUTOFF, /* BYTE: up IFATN */ /*26*/ AWE_FX_FILTERQ, /* BYTE: up CCCA */ /*27*/ AWE_FX_SAMPLE_START, /* SHORT: offset */ /*28*/ AWE_FX_LOOP_START, /* SHORT: offset */ /*29*/ AWE_FX_LOOP_END, /* SHORT: offset */ /*30*/ AWE_FX_COARSE_SAMPLE_START, /* SHORT: upper word offset */ /*31*/ AWE_FX_COARSE_LOOP_START, /* SHORT: upper word offset */ /*32*/ AWE_FX_COARSE_LOOP_END, /* SHORT: upper word offset */ /*33*/ AWE_FX_ATTEN, /* BYTE: lo IFATN */The commands 0 - 7 define parameters of the modulation envelope, 8 - 13 of the volume envelope, 14 - 18 of LFO1, 19 - 21 of LFO2, 22 - 26 of other effect parameters for total voice, and the later provides sample start position, and loop offset. See ADIP for the parameter values of envelopes and LFO's.
AWE_ADD_EFFECT
is used to adjust the effect from
predefined value in the voice patch data.
The relative value is given as an argument,
while the absolute value is given in AWE_SEND_EFFECT
control.
AWE_ADD_EFFECT(device, voice, command, value);
On the channel mode, these effects are kept
unless AWE_UNSET_EFFECT
macro is used.
AWE_UNSET_EFFECT(device, voice, layer, command);On the normal mode, the effects are always cleared after the voice is off. To suppress this, set
AWE_MD_KEEP_EFFECT
by
AWE_MISC_MODE
control.
AWE_MISC_MODE(device, AWE_MD_KEEP_EFFECT, 1);
Also, on the channel mode, each instrument "layer" can be controlled via
AWE_SEND_LAYER_EFFECT
and AWE_ADD_LAYER_EFFECT
macros.
It affects the effects only on one layer (= one voice)
specified in the argument.
AWE_SEND_EFFECT_LAYER(device, voice, layer, command, value);
GUS compatible extended controls are partly implemented.
GUS_VOICE_POS
is interpreted inside as an extension control
27(AWE_FX_SAMPLE_START
) and
30(AWE_FX_COARSE_SAMPLE_START
).
SEQ_START_NOTE
macro.
SEQ_START_NOTE(device, voice, note, velocity);where
note
and velocity
are the MIDI key and velocity
to be played, respectively.
A sample including the specified note in its key range
is searched from all samples with given bank and program numbers.
Then, the volume and pitch parameters are computed here
from specified note and velocity.
If this sample is an exclusive voice like drum hi-hat sounds,
turn off other voices with the same exclusive key, that is
the other hi-hat sounds which is being played.
After that, start this voice.
In the normal playing mode,
the note 255 has a special meaning.
When this function is called with the note 255,
only volume is changed according its velocity,
and never affects the envelope change, and so on.
This can be used for dynamic volume control
without using other SEQ_CONTROL
functions.
Note that this feature is ignored in the channel playing mode.
If the velocity is specified as zero, then one channel is allocated, but the sound is not started. It starts when volume change control is received later.
The another way for start is to call a GUS specific control
GUS_VOICEON(device, voice, mode);where
mode
is a voice mode, but ignored in awedrv.
This simply starts a sound on the channel, so voice parameters
like program, pitch and volume must be set before calling this function.
SEQ_KEY_PRESSURE
macro,
or AWE_KEY_PRESSURE
macro, depending on its playing mode.
In the channel playing mode, the former macro
SEQ_KEY_PRESSURE
is ignored
due to compatibility problems.
Thus, in the channel mode,
use the latter AWE_KEY_PRESSURE
macro instead.
The parameter value is as same as MIDI pressure value, from 0 to 127.
AWE_KEY_PRESSURE(device, voice, note, velocity);
The second way is updating main or expression volume on each channel
by SEQ_CONTROL
or other macros (see 4.2.2).
Also, using SEQ_START_NOTE
with a special note 255 is
available for changing volume as explained above.
AWE_SEND_EFFECT
with
AWE_FX_INIT_PITCH
command
(see 4.2.1).
AWE_CHN_PRESSURE
and
CTL_MODWHEEL
MIDI control.
The former affets all the voices on the channel, while the latter affects
only one voice (in the channel mode).
AWE_CHN_PRESSURE(device, channel, value); SEQ_CONTROL(device, voice, CTL_MODWHEEL, value);The value is MIDI value from 0 to 127.
The LFO parameters (frequency, volume, pitch shift, and cutoff shift), and
LFO2 parameters (frequency, and pitch shift)
can be changed at real time via AWE_SEND_EFFECT
control.
Also, total cutoff frequency can be changed.
The values are passed through the extended controls (see 4.2.5).
SEQ_START_TIMER
,
SEQ_WAIT_TIME
or SEQ_DELTA_TIME
,
and SEQ_STOP_TIMER
.
SEQ_STOP_NOTE
macro.
This releases the sound from the sustain level to silence
according to the volume envelope.
The note and velocity parameters are ignored.
SEQ_STOP_NOTE(device, voice, note, velocity);
Or, you can terminate the voice completely by extended control,
AWE_TERMINATE_CHANNEL
.
This stops the sound without any releasing echo.
AWE_TERMINATE_CHANNEL(device, voice);To terminate all voices, the extended control
AWE_TERMINATE_ALL
is available.
AWE_TERMINATE_ALL(device);To turn off the all channels similary as SEQ_STOP_NOTE (with sustain effects), use
AWE_NOTEOFF_ALL
.
AWE_RELEASE_ALL(device);Also, to force to turn off the all channels without sustain effects, use
AWE_NOTEOFF_ALL
.
AWE_NOTEOFF_ALL(device);
AWE_DEBUG_MODE
.
AWE_DEBUG_MODE(device, mode);The value zero means to turn off debugging messages, and values larger then zero means to output debugging messages on syslog, usually
/var/adm/syslog
or /var/adm/message
(depending on the setting of /etc/syslog.conf
).
AWE_INITIALIZE_CHIP
.
This only re-initializes the AWE32, and doesn't affect other driver-internal
parameters or effects.
AWE_INITIALIZE_CHIP(seqfd, device);This function uses ioctl, so the file descriptor of sequencer device is required.
AWE_MISC_MODE
control.
AWE_MISC_MODE(device, type, value);See
awe_voice.h
for each definition.