ioquake3-server - amd64

Documentation

Binaries

cgamex86_64.so

compile units

includes

cg_main.c

bg_misc.c

bg_pmove.c

bg_slidemove.c

cg_consolecmds.c

cg_newdraw.c

cg_draw.c

cg_drawtools.c

cg_effects.c

cg_ents.c

cg_event.c

cg_info.c

cg_localents.c

cg_marks.c

cg_particles.c

cg_players.c

cg_playerstate.c

cg_predict.c

cg_scoreboard.c

cg_servercmds.c

cg_snapshot.c

cg_view.c

cg_weapons.c

ui_shared.c

q_math.c

q_shared.c

cg_syscalls.c

libraries


manual

uix86_64.so

compile units

includes

ui_main.c

ui_atoms.c

ui_gameinfo.c

ui_players.c

ui_shared.c

bg_misc.c

q_math.c

q_shared.c

ui_syscalls.c

libraries


manual

ioq3ded.x86_64

compile units

includes

sv_bot.c

sv_client.c

sv_ccmds.c

sv_game.c

sv_init.c

sv_main.c

sv_net_chan.c

sv_snapshot.c

sv_world.c

cm_load.c

cm_patch.c

cm_polylib.c

cm_test.c

cm_trace.c

cmd.c

common.c

cvar.c

files.c

md4.c

msg.c

net_chan.c

net_ip.c

huffman.c

q_math.c

q_shared.c

unzip.c

ioapi.c

vm.c

vm_interpreted.c

be_aas_bspq3.c

be_aas_cluster.c

be_aas_debug.c

be_aas_entity.c

be_aas_file.c

be_aas_main.c

be_aas_move.c

be_aas_optimize.c

unassigned

be_aas_reach.c

be_aas_route.c

be_aas_routealt.c

be_aas_sample.c

be_ai_char.c

be_ai_chat.c

be_ai_gen.c

be_ai_goal.c

be_ai_move.c

be_ai_weap.c

be_ai_weight.c

be_ea.c

be_interface.c

l_crc.c

l_libvar.c

l_log.c

l_memory.c

l_precomp.c

l_script.c

l_struct.c

null_client.c

null_input.c

null_snddma.c

con_log.c

sys_main.c

snapvector.c

ftola.c

vm_x86.c

sys_unix.c

con_tty.c

libraries


manual

ioquake3

compile units

includes

cl_cgame.c

cl_cin.c

cl_console.c

cl_input.c

cl_keys.c

cl_main.c

cl_net_chan.c

cl_parse.c

cl_scrn.c

cl_ui.c

cl_avi.c

cm_load.c

cm_patch.c

cm_polylib.c

cm_test.c

cm_trace.c

cmd.c

common.c

cvar.c

files.c

md4.c

md5.c

msg.c

net_chan.c

net_ip.c

huffman.c

snd_adpcm.c

snd_dma.c

snd_mem.c

snd_mix.c

snd_wavelet.c

snd_main.c

snd_codec.c

snd_codec_wav.c

snd_codec_ogg.c

snd_codec_opus.c

qal.c

snd_openal.c

cl_curl.c

sv_bot.c

sv_ccmds.c

sv_client.c

sv_game.c

sv_init.c

sv_main.c

sv_net_chan.c

sv_snapshot.c

sv_world.c

q_math.c

q_shared.c

unzip.c

ioapi.c

puff.c

vm.c

vm_interpreted.c

be_aas_bspq3.c

be_aas_cluster.c

be_aas_debug.c

be_aas_entity.c

be_aas_file.c

be_aas_main.c

be_aas_move.c

be_aas_optimize.c

unassigned

be_aas_reach.c

be_aas_route.c

be_aas_routealt.c

be_aas_sample.c

be_ai_char.c

be_ai_chat.c

be_ai_gen.c

be_ai_goal.c

be_ai_move.c

be_ai_weap.c

be_ai_weight.c

be_ea.c

be_interface.c

l_crc.c

l_libvar.c

l_log.c

l_memory.c

l_precomp.c

l_script.c

l_struct.c

sdl_input.c

sdl_snd.c

con_log.c

sys_main.c

con_tty.c

snapvector.c

ftola.c

vm_x86.c

sys_unix.c

libmumblelink.c

libraries


manual

renderer_opengl1_x86_64.so

compile units

includes

tr_animation.c

tr_backend.c

tr_bsp.c

tr_cmds.c

tr_curve.c

tr_flares.c

tr_font.c

tr_image.c

tr_image_png.c

tr_image_jpg.c

tr_image_bmp.c

tr_image_tga.c

tr_image_pcx.c

tr_init.c

tr_light.c

tr_main.c

tr_marks.c

tr_mesh.c

tr_model.c

tr_model_iqm.c

tr_noise.c

tr_scene.c

tr_shade.c

tr_shade_calc.c

tr_shader.c

tr_shadows.c

tr_sky.c

tr_surface.c

tr_world.c

sdl_gamma.c

sdl_glimp.c

q_shared.c

puff.c

q_math.c

tr_subs.c

libraries


manual

ioquake3.x86_64

compile units

includes

cl_cgame.c

cl_cin.c

cl_console.c

cl_input.c

cl_keys.c

cl_main.c

cl_net_chan.c

cl_parse.c

cl_scrn.c

cl_ui.c

cl_avi.c

cm_load.c

cm_patch.c

cm_polylib.c

cm_test.c

cm_trace.c

cmd.c

common.c

cvar.c

files.c

md4.c

md5.c

msg.c

net_chan.c

net_ip.c

huffman.c

snd_adpcm.c

snd_dma.c

snd_mem.c

snd_mix.c

snd_wavelet.c

snd_main.c

snd_codec.c

snd_codec_wav.c

snd_codec_ogg.c

snd_codec_opus.c

qal.c

snd_openal.c

cl_curl.c

sv_bot.c

sv_ccmds.c

sv_client.c

sv_game.c

sv_init.c

sv_main.c

sv_net_chan.c

sv_snapshot.c

sv_world.c

q_math.c

q_shared.c

unzip.c

ioapi.c

puff.c

vm.c

vm_interpreted.c

be_aas_bspq3.c

be_aas_cluster.c

be_aas_debug.c

be_aas_entity.c

be_aas_file.c

be_aas_main.c

be_aas_move.c

be_aas_optimize.c

unassigned

be_aas_reach.c

be_aas_route.c

be_aas_routealt.c

be_aas_sample.c

be_ai_char.c

be_ai_chat.c

be_ai_gen.c

be_ai_goal.c

be_ai_move.c

be_ai_weap.c

be_ai_weight.c

be_ea.c

be_interface.c

l_crc.c

l_libvar.c

l_log.c

l_memory.c

l_precomp.c

l_script.c

l_struct.c

sdl_input.c

sdl_snd.c

con_log.c

sys_main.c

con_tty.c

snapvector.c

ftola.c

vm_x86.c

sys_unix.c

libmumblelink.c

libraries


manual

renderer_opengl2_x86_64.so

compile units

includes

tr_animation.c

tr_backend.c

tr_bsp.c

tr_cmds.c

tr_curve.c

tr_extramath.c

tr_extensions.c

tr_fbo.c

tr_flares.c

tr_font.c

tr_glsl.c

tr_image.c

tr_image_png.c

tr_image_jpg.c

tr_image_bmp.c

tr_image_tga.c

tr_image_pcx.c

tr_init.c

tr_light.c

tr_main.c

tr_marks.c

tr_mesh.c

tr_model.c

tr_model_iqm.c

tr_noise.c

tr_postprocess.c

tr_scene.c

tr_shade.c

tr_shade_calc.c

tr_shader.c

tr_shadows.c

tr_sky.c

tr_surface.c

tr_vbo.c

tr_world.c

sdl_gamma.c

sdl_glimp.c

q_shared.c

puff.c

q_math.c

tr_subs.c

bokeh_fp.c

bokeh_vp.c

calclevels4x_fp.c

calclevels4x_vp.c

depthblur_fp.c

depthblur_vp.c

dlight_fp.c

dlight_vp.c

down4x_fp.c

down4x_vp.c

fogpass_fp.c

fogpass_vp.c

generic_fp.c

generic_vp.c

lightall_fp.c

lightall_vp.c

pshadow_fp.c

pshadow_vp.c

shadowfill_fp.c

shadowfill_vp.c

shadowmask_fp.c

shadowmask_vp.c

ssao_fp.c

ssao_vp.c

texturecolor_fp.c

texturecolor_vp.c

tonemap_fp.c

tonemap_vp.c

libraries


manual

ioq3ded

compile units

includes

sv_bot.c

sv_client.c

sv_ccmds.c

sv_game.c

sv_init.c

sv_main.c

sv_net_chan.c

sv_snapshot.c

sv_world.c

cm_load.c

cm_patch.c

cm_polylib.c

cm_test.c

cm_trace.c

cmd.c

common.c

cvar.c

files.c

md4.c

msg.c

net_chan.c

net_ip.c

huffman.c

q_math.c

q_shared.c

unzip.c

ioapi.c

vm.c

vm_interpreted.c

be_aas_bspq3.c

be_aas_cluster.c

be_aas_debug.c

be_aas_entity.c

be_aas_file.c

be_aas_main.c

be_aas_move.c

be_aas_optimize.c

unassigned

be_aas_reach.c

be_aas_route.c

be_aas_routealt.c

be_aas_sample.c

be_ai_char.c

be_ai_chat.c

be_ai_gen.c

be_ai_goal.c

be_ai_move.c

be_ai_weap.c

be_ai_weight.c

be_ea.c

be_interface.c

l_crc.c

l_libvar.c

l_log.c

l_memory.c

l_precomp.c

l_script.c

l_struct.c

null_client.c

null_input.c

null_snddma.c

con_log.c

sys_main.c

snapvector.c

ftola.c

vm_x86.c

sys_unix.c

con_tty.c

libraries


manual

qagamex86_64.so

compile units

includes

g_main.c

ai_chat.c

ai_cmd.c

ai_dmnet.c

ai_dmq3.c

ai_main.c

ai_team.c

ai_vcmd.c

bg_misc.c

bg_pmove.c

bg_slidemove.c

g_active.c

g_arenas.c

g_bot.c

g_client.c

g_cmds.c

g_combat.c

g_items.c

g_mem.c

g_misc.c

g_missile.c

g_mover.c

g_session.c

g_spawn.c

g_svcmds.c

g_target.c

g_team.c

g_trigger.c

g_utils.c

g_weapon.c

q_math.c

q_shared.c

g_syscalls.c

libraries


manual