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(normalization GEOM-ID {each|none|all|keep})
none
each
all
each
, except when an objeto is changing
(e.g. when its geometry is being changed by an external program).
Then, each
tightly fits the bounding box around the
objeto whenever it changes and normalizes accordingly,
while all
normalizes the union of all variants of the objeto
and normalizes accordingly.
keep
each
or
all
normalization apply to the first version of a changing
objeto to bring it in view, then switch to keep
.