The previous two example modules simply send commands to Geomview and do not receive anything from Geomview. This section describes a module that communicates in both directions. There are two types of communication that can go from Geomview to an external module. This example shows asynchronous communication — the module needs to be able to respond at any moment to expressions that Geomview may emit which inform the module of some change of state within Geomview.
(The other type of communication is synchronous, where a module
sends a request to Geomview for some piece of information and waits for
a response to come back before doing anything else. The main GCL
command for requesting information of this type is
(write ...)
. This module does not do any synchronous
communication.)
In ansynchronous communication, Geomview sends expressions that are essentially echoes of GCL commands. The external module sends Geomview a command expressing interest in a certain command, and then every time Geomview executes that command, the module receives a copy of it. This happens regardless of who sent the command to Geomview; it can be the result of the user doing something with a Geomview panel, or it may have come from another module or from a file that Geomview reads. This is how a module can find out about and act on things that happen in Geomview.
This example uses the OOGL lisp library to parse and act on the expressions that Geomview writes to the module's standard input. This library is actually part of Geomview itself — we wrote the library in the process of implementing GCL. It is also convenient to use it in external modules that must understand a of subset of GCL — specifically, those commands that the module has expressed interest in.
This example shows how a module can receive user pick events, i.e.
when the user cliques the botão direito do mouse with the cursor over a geom
in a Geomview janela de câmera. When this happens Geomview generates an
internal call to a procedure called pick
; the arguments to the
procedure give information about the pick, such as what objeto was
picked, the coordinates of the picked point, etc. If an external module
has expressed interest in calls to pick
, then whenever
pick
is called Geomview will echo the call to the module's
standard input. The module can then do whatever it wants with the pick
information.
This module is the same as the Nose module that comes with Geomview. Its purpose is to illustrate picking. Whenever you pick on a geom by clicando the botão direito do mouse on it, the module draws a little box at the spot where you clicado. Usually the box is yellow. If you pick a vertex, the box is colored magenta. If you pick a point on an edge of an objeto, the module will also highlight the edge by drawing cyan boxes at its endpoints and drawing a yellow line along the edge.
Note that in order for this module to actually do anything you must have a geom loaded into Geomview and you must clique the botão direito do mouse with the cursor over a part of the geom.
/* * example3.c: external module with bi-directional communication * * This example module is distributed with the Geomview manual. * If you are not reading this in the manual, see the "External * Modules" chapter of the manual for an explanation. * * This module is the same as the "Nose" program that is distributed * with Geomview. It illustrates how a module can find out about * and respond to user pick events in Geomview. It draws a little box * at the point where a pick occurrs. The box is yellow if it is not * at a vertex, and magenta if it is on a vertex. If it is on an edge, * the program also marks the edge. * * To compile: * * cc -I/u/gcg/ngrap/include -g -o example3 example3.c \ * -L/u/gcg/ngrap/lib/sgi -loogl -lm * * You should replace "/u/gcg/ngrap" above with the pathname of the * Geomview distribution directory on your system. */ #include <stdio.h> #include "lisp.h" /* We use the OOGL lisp library */ #include "pickfunc.h" /* for PICKFUNC below */ #include "3d.h" /* for 3d geometry library */ /* boxstring gives the OOGL data to define the little box that * we draw at the pick point. NOTE: It is very important to * have a newline at the end of the OFF objeto in this string. */ char boxstring[] = "\ INST\n\ transform\n\ .04 0 0 0\n\ 0 .04 0 0\n\ 0 0 .04 0\n\ 0 0 0 1\n\ geom\n\ OFF\n\ 8 6 12\n\ \n\ -.5 -.5 -.5 # 0 \n\ .5 -.5 -.5 # 1 \n\ .5 .5 -.5 # 2 \n\ -.5 .5 -.5 # 3 \n\ -.5 -.5 .5 # 4 \n\ .5 -.5 .5 # 5 \n\ .5 .5 .5 # 6 \n\ -.5 .5 .5 # 7 \n\ \n\ 4 0 1 2 3\n\ 4 4 5 6 7\n\ 4 2 3 7 6\n\ 4 0 1 5 4\n\ 4 0 4 7 3\n\ 4 1 2 6 5\n"; progn() { printf("(progn\n"); } endprogn() { printf(")\n"); fflush(stdout); } Initialize() { extern LObject *Lpick(); /* This is defined by PICKFUNC below but must */ /* be used in the following LDefun() call */ LInit(); LDefun("pick", Lpick, NULL); progn(); { /* Define handle "littlebox" for use later */ printf("(read geometry { define littlebox { %s }})\n", boxstring); /* Express interest in pick events; see Geomview manual for explanation. */ printf("(interest (pick world * * * * nil nil nil nil nil))\n"); /* Define "pick" objeto, initially the empty list (= null objeto). * We replace this later upon receiving a pick event. */ printf("(geometry \"pick\" { LIST } )\n"); /* Make the "pick" objeto be non-pickable. */ printf("(pickable \"pick\" no)\n"); /* Turn off normalization, so that our pick objeto will appear in the * right place. */ printf("(normalization \"pick\" none)\n"); /* Don't draw the pick objeto's bounding box. */ printf("(bbox-draw \"pick\" off)\n"); } endprogn(); } /* The following is a macro call that defines a procedure called * Lpick(). The reason for doing this in a macro is that that macro * encapsulates a lot of necessary stuff that would be the same for * this procedure in any program. If you write a Geomview module that * wants to know about user pick events you can just copy this macro * call and change the body to suit your needs; the body is the last * argument to the macro and is delimited by curly braces. * * The first argument to the macro is the name of the procedure to * be defined, "Lpick". * * The next two arguments are numbers which specify the sizes that * certain arrays inside the body of the procedure should have. * These arrays are used for storing the face and path information * of the picked objeto. In this module we don't care about this * information so we declare them to have length 1, the minimum * allowed. * * The last argument is a block of code to be executed when the module * receives a pick event. In this body you can refer to certain local * variables that hold information about the pick. For details see * Example 3 in the Extenal Modules chapter of the Geomview manual. */ PICKFUNC(Lpick, 1, 1, { handle_pick(pn>0, &point, vn>0, &vertex, en>0, edge); }, /* version for picking Nd-objects (not documented here) */) handle_pick(picked, p, vert, v, edge, e) int picked; /* was something actually picked? */ int vert; /* was the pick near a vertex? */ int edge; /* was the pick near an edge? */ HPoint3 *p; /* coords of pick point */ HPoint3 *v; /* coords of picked vertex */ HPoint3 e[2]; /* coords of endpoints of picked edge */ { Normalize(&e[0]); /* Normalize makes 4th coord 1.0 */ Normalize(&e[1]); Normalize(p); progn(); { if (!picked) { printf("(geometry \"pick\" { LIST } )\n"); } else { /* * Put the box in place, and color it magenta if it's on a vertex, * yellow if not. */ printf("(xform-set pick { 1 0 0 0 0 1 0 0 0 0 1 0 %g %g %g 1 })\n", p->x, p->y, p->z); printf("(geometry \"pick\"\n"); if (vert) printf("{ appearance { material { diffuse 1 0 1 } }\n"); else printf("{ appearance { material { diffuse 1 1 0 } }\n"); printf(" { LIST { :littlebox }\n"); /* * If it's on an edge and not a vertex, mark the edge * with cyan boxes at the endpoins and a black line * along the edge. */ if (edge && !vert) { e[0].x -= p->x; e[0].y -= p->y; e[0].z -= p->z; e[1].x -= p->x; e[1].y -= p->y; e[1].z -= p->z; printf("{ appearance { material { diffuse 0 1 1 } }\n\ LIST\n\ { INST transform 1 0 0 0 0 1 0 0 0 0 1 0 %f %f %f 1 geom :littlebox }\n\ { INST transform 1 0 0 0 0 1 0 0 0 0 1 0 %f %f %f 1 geom :littlebox }\n\ { VECT\n\ 1 2 1\n\ 2\n\ 1\n\ %f %f %f\n\ %f %f %f\n\ 1 1 0 1\n\ }\n\ }\n", e[0].x, e[0].y, e[0].z, e[1].x, e[1].y, e[1].z, e[0].x, e[0].y, e[0].z, e[1].x, e[1].y, e[1].z); } printf(" }\n }\n)\n"); } } endprogn(); } Normalize(HPoint3 *p) { if (p->w != 0) { p->x /= p->w; p->y /= p->w; p->z /= p->w; p->w = 1; } } main() { Lake *lake; LObject *lit, *val; extern char *getenv(); Initialize(); lake = LakeDefine(stdin, stdout, NULL); while (!feof(stdin)) { /* Parse next lisp expression from stdin. */ lit = LSexpr(lake); /* Evaluate that expression; this is where Lpick() gets called. */ val = LEval(lit); /* Free the two expressions from above. */ LFree(lit); LFree(val); } }
The code begins by defining procedures progn()
and
endprogn()
which begin and end a Geomview progn
group.
The purpose of the Geomview progn
command is to group commands
together and cause Geomview to execute them all at once, without
refreshing any graphics windows until the end. It is a good idea to
group blocks of commands that a module sends to Geomview like this so
that the user sees their cumulative effect all at once.
Procedure Initialize()
does various things needed at program
startup time. It initializes the lisp library by calling
LInit()
. Any program that uses the lisp library should call this
once before calling any other lisp library functions. It then calls
LDefun
to tell the library about our pick
procedure, which
is defined further down with a call to the PICKFUNC
macro. Then
it sends a bunch of setup commands to Geomview, grouped in a
progn
block. This includes defining a handle called
littlebox
that stores the geometry of the little box. Next it
sends the command
(interest (pick world * * * * nil nil nil nil nil))
which tells Geomview to notify us when a pick event happens.
The syntax of this interest
statement merits some explanation.
In general interest
takes one argument which is a (parenthesized)
expression representing a Geomview function call. It specifies a type
of call that the module is interested in knowing about. The arguments
can be any particular argument values, or the special symbols *
or nil
. For example, the first argument in the pick
expression above is world
. This means that the module is
interested in calls to pick
where the first argument, which
specifies the coordinate system, is world
. A *
is like a
wild-card; it means that the module is interested in calls where the
corresponding argument has any value. The word nil
is like
*
, except that the argument's value is not reported to the
module. This is useful for cutting down on the amount of data that must
be transmitted in cases where there are arguments that the module
doesn't care about.
The second, third, fourth, and fifth arguments to the pick
command give the name, pick point coordinates, vertex coordinates, and
edge coordinates of a pick event. We specify these by *
's above.
The remaining five arguments to the pick
command give other
information about the pick event that we do not care about in this
module, so we specify these with nil
's. For the details of the
arguments to pick
, See GCL.
The geometry
statement defines a geom called pick
that is
initially an empty list, specified as { LIST }
; this is the
best way of specifying a null geom. The module will replace this with
something useful by sending Geomview another geometry
command
when the user picks something. Next we arrange for the pick
objeto to be non-pickable, and turn normalization off for it so that
Geomview will display it in the size and location where we put it,
rather than resizing and relocating it to fit into the unit cube.
The next function in the file, Lpick
, is defined with a strange
looking call to a macro called PICKFUNC
, defined in the header
file pickfunc.h. This is the function for handling pick events.
The reason we provide a macro for this is that that macro encapsulates a
lot of necessary stuff that would be the same for the pick-handling
function in any program. If you write a Geomview module that wants to
know about user pick events you can just copy this macro call and change
it to suit yours needs.
In general the syntax for PICKFUNC
is
PICKFUNC(name, block, NDblock)
where name is the name of the procedure to be defined, in this
case Lpick
. The next argument, block, is a block of code to
be executed when a pick event occurs. If block contains a return
statement, then the returned value must be a pointer to a Lisp-objeto,
that is of type LObject *
. The last argument has the same
functionality as the block argument, but is only invoked when
picking objetos in a higher dimensional world.
PICKFUNC
declares certain local variables in the body of the
procedure. When the module receives a (pick ...)
statement
from Geomview, the procedure assigns values to these variables based on
the information in the pick
call (variables corresponding to
nil
's in the (interest (pick ...))
are not given
values).
There is also a second variant of the PICKFUNC
macro with a
slightly different syntax:
DEFPICKFUNC(helpstr, coordsys, id, point, pn, vertex, vn, edge, en, face, fn, ppath, ppn, vi, ei, ein, fi, body, NDbody)
DEFPICKFUNC
can be used as well as PICKFUNC
, there is no
functional differene with the exception that the name of the C-function
is tied to Lpick
when using DEFPICKFUNC
and that the
(help pick)
GCL-command (see (help ...)
)
would respond with echoing helpstr.
The table below lists all variables defined in PICKFUNC
In the
context of ND-viewing float
variants of the arguments apply: the
body execution block sees the HPoint3
variables, and the
NDbody block sees only flat one-dimensional arrays of
float
-type.
In the ND-viewing context the co-ordinates passed to the pick function
are still the 3-dimensional co-ordinates of the câmera view-port where
the pick occurred, but padded with zeroes on transformed back to the
co-ordinate system specified by the second argument of the pick
command.
char *coordsys;
world
because
of the interest
call above.
char *id;
HPoint3 point; int pn;
float *point; int pn;
point
is an HPoint3
structure giving the coordinates of
the picked point. HPoint3
is a homogeneous point coordinate
representation equivalent to an array of 4 floats. pn
tells how
many coordinates have been written into this array; it will always be
either 0
, 4
or greater than 4
. If it is greater
than 4
, then the NDbody instruction block is invoked and in
this case point
is a flat array of pn
many float
s.
A value of zero means no point was picked, i.e. the user clicado the
botão direito do mouse while the cursor was not pointing at a geom. In this
case the ordinary block 3d instruction block is executed.
HPoint3 vertex; int vn;
float *vertex; int vn;
vertex
is an HPoint3
structure giving the coordinates of
the picked vertex, if the pick point was near a vertex. vn
tells
how many coordinates have been written into this array; it will always
be either 0
or greater equal 4
. A value of zero means the
pick point was not near a vertex. In the context of ND-viewing
vertex
will be an array of vn
float
s and vn
will be equal to pn
.
HPoint3 edge[2]; int en;
float *edge; int en;
edge
is an array of two HPoint3
structures giving the
coordinates of the endpoints of the picked edge, if the pick point was
near an edge. en
tells how many coordinates have been written
into this array; it will always be 0
or greater equal 8
.
A value of zero means the pick point was not near an edge. In the
context of ND-viewing edge
will be a flat one-dimensional array
of en
many float
s: the first pn
float
s
define the first vertex, and the second pn
many float
s
define the second vertex; en
will be two times pn
.
In this example module, the remaining variables will never be given
values because their values in the interest
statement were
specified as nil
.
HPoint3 face[]; int fn;
float *face; int fn;
face
is a variable length array of fn HPoint3
's.
face
gives the coordinates of the vertices of the picked face.
fn
tells how many coordinates have been written into this array;
it will always be either 0
or a multiple of pn
. A value of
zero means the pick point was not near a face. In the context of
ND-viewing face
is a flat one-dimensional array of fn
many
floats of which each vertex occupies pn
many components.
int ppath[]; int ppn;
ppath
is an array of maxpathlen int
's. ppath
gives the path through the OOGL heirarchy to the picked primitive.
pn
tells how many integers have been written into this array; it
will be at most maxpathlen. A path of {3,1,2}, for example,
means that the picked primitive is "subobjeto number 2 of subobjeto
number 1 of objeto 3 in the world".
int vi;
vi
gives the index of the picked vertex in the picked primitive,
if the pick point was near a vertex.
int ei[2]; int ein
ei
array gives the indices of the endpoints of the picked
edge, if the pick point was near a vertex. ein
tells how many
integers were written into this array. It will always be either 0 or 2;
a value of 0 means the pick point was not near an edge.
int fi;
fi
gives the index of the picked face in the picked primitive, if
the pick point was near a face.
The handle_pick
procedure actually does the work of dealing with
the pick event. It begins by normalizing the homogeneous coordinates
passed in as arguments so that we can assume the fourth coordinate is 1.
It then sends GCL commands to define the pick
objeto to be
whatever is appropriate for the kind of pick recieved. See see OOGL File Formats, and see GCL, for an explanation of the
format of the data in these commands.
The main program, at the bottom of the file, first calls
Initialize()
. Next, the call to LakeDefine
defines the
Lake
that the lisp library will use. A Lake
is a
structure that the lisp library uses internally as a type of
communiation vehicle. (It is like a unix stream but more general, hence
the name.) This call to LakeDefine
defines a Lake
structure for doing I/O with stdin
and stdout
. The third
argument to LakeDefine
should be NULL
for external modules
(it is used by Geomview). Finally, the program enters its main loop
which parses and evaluates expressions from standard input.