LAST UPDATE TO THIS FILE 18-Mar-2004 LICENSING INFORMATION See 3Dlabs-License.txt for license information OVERVIEW This is a GLUT 3.7-based demo of the OpenGL Shading Language. It includes a vertex shader/fragment shader pair that uses a particle system to render a "confetti cannon" effect. These shaders are the shaders that are described in Chapter 13 of the book, OpenGL Shading Language, published by Addison-Wesley. When launched, ogl2particle loads, compiles, and links the particle shaders, then installs them as part of current state. Keyboard commands for this demo are: b - Toggle among background clear colors q - Quit ? - Help - reset zoom and rotation or - stop rotation <+>, <-> or - zoom model or - rotate model The application prints various diagnostic and InfoLog messages to the console window when building and applying GLSL shaders. This application can be compiled and linked using the VisualStudio.net solution file that is included (ogl2particle.sln).